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Aside from apples, Aladdin can collect gems, which can be traded with the Peddler in each level for extra lives and "wishes". The amount of lives and apples Aladdin is equipped with at the start of the game is determined by the difficulty setting, which can be adjusted in the main menu. If Aladdin's last life is lost, the game prematurely ends. Extra lives can be received by collecting golden icons in the shape of Aladdin's head hidden in the levels. Blue vases within the levels act as checkpoints from which Aladdin will be revived if he had passed one before losing a life. If Aladdin runs out of health, a life will be lost. Health can be restored by collecting blue Genie Hearts scattered throughout the levels. The trail shortens whenever Aladdin is harmed by an enemy or environmental hazard. Aladdin's health is indicated by a trail of smoke emanating from the Genie's lamp on the top-left corner of the screen. The apples are a finite resource, but can be collected in abundant amounts throughout the game. Aladdin's primary forms of offense against enemy characters are a scimitar for short-range slashing attacks and apples that can be pelted as long-range ammunition. There can never be enough early 90’s Disney, and today, we remember Aladdin for the SNES as a spirited, superior adaptation-a genuine diamond in the rough.Disney's Aladdin is a side-scrolling platform game in which the player controls Aladdin throughout settings and a storyline based on the namesake film. Ducktales was released last year, as was Castle of Illusion Starring Mickey Mouse.Īladdin, The Lion King, and The Magical Quest should be up next-the developers would ride a massive wave of nostalgia all the way to the bank. See how easy this was?ĭisney knows that its old games were awesome-developers have already begun remastering them.
ALADDIN SNES LAVA MUSIC PASSWORD
I still remember the password to the Genie’s Lamp: Genie, Jafar, Aladdin, Abu. Aladdin used a picture-based password system-you put the Disney characters in the proper order. Too many old games botched this simple, minor mechanic-they forced you to enter endless strings of random letters and numbers, which you scribbled down and inevitably lost. Lastly (and this is minor), let’s take a moment to praise Aladdin ’s password system. His final form was a massive snake-a dramatic climax that paralleled the film’s climax. It was a perfect intermission, sandwiched between a difficult Pyramid level and the Sultan’s castle, where you finally faced Jafar. The two of them cornered you in pincer-like fashion, giving you the tiniest bit of room to negotiate. There were falling boulders and a massive lava wave biting at your heels.
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And then, you made your final escape, via flying carpet. You started in a fast scrolling area, jumping from rock to rock as thrilling music and fire surrounded you. The first was the Escape From The Cave of Wonders. Three levels stand out, even to this day.
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You fought in all the major locations from the film-the Agrabah marketplace, the Cave of Wonders, and the Sultan’s palace-and the learning curve was fair and gradual. The level design was inventive and varied-stages progressed both horizontally and vertically.
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The image of a hero, hanging from a cliff over a fiery pit, is an iconic one-Aladdin helped to popularize the burgeoning Adventure genre, which began with Prince of Persia and continues today in games such as Uncharted and Tomb Raider. Whenever you jumped close to a ledge, you would grab on and dramatically dangle from it. Whenever you bounced on an enemy’s head, you did a cool flip that propelled you to a higher place. Aladdin didn’t feel fragile-he felt like a scrappy, tough street kid. They were hair-trigger responsive, and the realistic jump mechanics gave me a sense of weight and substance. When I played Aladdin, the controls were the first thing I noticed.