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This, along with the fact "GTA Online" was only running from a single core on tOst CPU, appears to be the biggest bottlenecks ever. Simple caching that string length value to speed up those checks resulted in an over 50 percent reduction in load times on its own, as Ars Technica reports. Gangs, Create Social Clubs too-Guideįor one, the specific function used to parse the JSON string was running a time-intensive strlen checking function repeatedly after the read for every single piece of data.
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Parsing a 10MB file should not be too much of a modern computer problem, but few obscure questions in the specific implementation seem to lead to massive slowdowns.Īlso Read: 'GTA Online': How to Join Crews. The JSON file in question appeared to be the "net shop catalog" that describes every single item in "GTA Online" players can purchase with in-game money. After using a tool to dump the process stack and disassembling the game's codes as it was running in memory, tOst noticed a set of functions that seemed to be parsing a 10MB JSON file over 63,000 total entries. The digital programmer states that players should also try to profile their own PC to try and figure out why "GTA Online" was maxing out a single CPU thread for over four minutes during loading. However, the GitHub user warns players that the loading screen fix for "GTA Online" is more proof of concept and not intended for casual use.
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PCGamer reports that GitHub user tOst has an uploaded fixed code with a provided breakdown of the entire process. 'GTA Online' Loading Speeds by 70 Percent Here's How (Photo : Screenshot from: GTA Online Page)